How to Set Up Elakai Hook & Ring
The Setup
Follow the diagram and instructions below to mount and set up your Hook & Ring game.
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Install the Target Hook
- Screw the Target Hook by hand into the center hole on the Target Board.
- Make sure the end of the Target Hook does not protrude from the back of the board so it doesn’t damage your wall.
- Ensure the Target Hook is in an upright position as shown in the diagram.
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Mount the Target Board
- Mount the Target Board on a wall, approximately 4–5 feet high.
- Use the included adhesive tape and/or screws to secure it firmly.
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Install the Overhead Eye Hook
- Screw the Eye Hook into the ceiling in line with the Target Board.
- Position it approximately 4–5 feet away from the wall the Target Board is mounted on.
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Attach the Ring
- Tie one end of the string to the Ring.
- Place the Ring onto the Target Hook.
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Set String Length & Slack
- With help, hold the Ring in a horizontal position on the Target Hook.
- Tie the open end of the string to the Eye Hook.
- There should be a slight amount of slack in the string to allow the Ring to hook onto the Target Hook when tossed.
- Adjust the slack as needed to achieve the best playability.
Note: This Hook & Ring set can also be mounted on trees, decks, or similar structures, as long as there is a suitable place for both the Target Board and the Eye Hook. Simple fixtures made from 2x4 lumber can be used to support both pieces.
How to Play Hook & Ring
Best of Ten
- Compete against yourself or an opponent to see how many ringers (successful hooks) you can score out of 10 tosses.
- The player with the most ringers after 10 tosses wins.
Horse
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Decide Turn Order
- All players agree on the order of play.
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First Shot
- The first player (Player 1) attempts any style of shot at the ring from a location of their choice.
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Copy the Shot
- If Player 1 makes the shot, Player 2 must attempt the same shot:
- From the same place, and
- Using the same style of toss.
- If Player 2 makes the shot, then Player 3 must attempt it, and so on, continuing in order until it returns to Player 1.
- If Player 1 makes the shot, Player 2 must attempt the same shot:
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New Leader
- If Player 1 misses their original shot, then Player 2 becomes the new leader and chooses the next shot.
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Spelling HORSE
- Each time a player misses a shot that another player has successfully made, that player receives a letter:
- First miss = H, then O, R, S, and finally E.
- When a player has spelled HORSE, they are out of the game.
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Winning the Game
- The last remaining player who has not spelled HORSE is the winner.

























