How to Set Up Elakai Giant Kubb
The Setup
- Remove all pieces from the carry bag:
- 1 King
- 10 Knights (Kubbs)
- 6 Throwing Dowels
- 4 Corner Stakes
- Find a flat open space and set up the 4 corner stakes in a 16’ x 26’ rectangle.
- Set up the 10 Knights on the baselines and place the King in the center of the court. (Sand or grass recommended to protect equipment.)
- Games can be played with 2–12 players (up to 6 players per team).
- You are now ready to play Elakai Kubb!
The Playfield
- Place 5 Knights on each baseline, spaced approximately 3 feet apart.
- Place the King Kubb in the center of the play area.
- Recommended field size: 16’ x 26’.
The Rules
The objective of Kubb is to knock down all of your opponent’s Knights using the throwing dowels. Once all Knights are down, a team must knock down the King to win.
If a team knocks down the King before all Knights are down, that team immediately loses.
Starting the Game
- Each team selects one player to toss a throwing dowel toward the King.
- The dowel closest to the King without touching it determines which team goes first.
- The winning team becomes Team A.
Gameplay
- Team A tosses the throwing dowels (one at a time) to knock down Team B’s baseline Knights.
- After all dowels have been thrown, Team B:
- Collects any toppled Knights.
- Tosses them underhand onto Team A’s half of the field.
- Team A stands the Knights where they land—these become Field Knights, placed facing Team B.
- Field Knights act as defensive blockers for Team A.
- If a Knight fails to land inbounds after two tries:
- The opposing team may place that Knight anywhere on their half.
- These baseline Knights become Field Knights.
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Strategy Options when placing Field Knights:
- Place them at least one block length away from the King.
- Place them just in front of the baseline Knights.
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Team B now throws the dowels:
- They must knock down the Field Knights first.
- Only once the Field Knights are down may they target the Baseline Knights.
- At the end of Team B’s turn:
- Team A tosses all toppled Field Knights (and any Baseline Knights knocked down) onto Team B’s half.
- Team B stands them up where they land.
Winning the Game
The first team to:
- Knock down all of the opposing team’s Knights, and
- Knock over the King wins the game.

























